Development/Resources

    From The Document Foundation Wiki

    This page describes how to add new resources to a project. It has been written during the work on bug tdf#31521.

    Creating resource files

    First, we've to create resource files to handle our images. Resource files are splitted in two parts: the .hrc and the .src. The former will be included in cxx files and contains resource ID assignments, while the later describes each resource (string, image).

    Since each resource must have a unique ID, you have to find the file containing global resource IDs for the module you're working on, it's a .hrc often located in module/inc. For calc it's inc/sc.hrc, for writer inc/rcid.hrc. Find the last affected ID range and get the next one. You have to add a define RC_YOUR_CATEGORY, RC_YOUR_CATEGORY_BEGIN (which are the same) and RC_YOUR_CATEGORY_END which will be RC_YOUR_CATEGORY_BEGIN + MAX_RESOURCE_IDS_IN_YOUR_FILE - 1

    Then, you can add your own file.hrc, here is an example:

    #ifndef _PAGEFRM_HRC
    #define _PAGEFRM_HRC
    
    #include "rcid.hrc"
    
    //  Bitmaps for page shadow
    #define BMP_PAGE_TOP_RIGHT_SHADOW      RC_PAGEFRM_BEGIN
    #define BMP_PAGE_RIGHT_SHADOW          RC_PAGEFRM_BEGIN + 1
    #define BMP_PAGE_BOTTOM_RIGHT_SHADOW   RC_PAGEFRM_BEGIN + 2
    #define BMP_PAGE_BOTTOM_SHADOW         RC_PAGEFRM_BEGIN + 3
    #define BMP_PAGE_BOTTOM_LEFT_SHADOW    RC_PAGEFRM_BEGIN + 4
    
    
    // If you add resources, don't forget to update this
    #define PAGEFRM_ACT_END           BMP_PAGE_BOTTOMLEFT_SHADOW
    
    // Sanity check
    #if PAGEFRM_ACT_END > RC_PAINTFRM_END
    #error Not enough room for pagefrm resource in #file:#line
    #endif
    
    #endif

    And the .src describing resources in details:

    #include "pagefrm.hrc"
    
    Bitmap BMP_PAGE_TOP_RIGHT_SHADOW
    {   
        File = "page-topright-shadow.png";
    };

    Then, you can add the .src to the SRC1FILES your makefile. Create SRS1NAME=$(TARGET) if it does not exists.

    Add the .srs to the variable RESLIB1LIST variable of your module's util/makefile.mk, put your images in default_images/[module]/res and launch a build, all should be fine.

    Accessing your images

    If you are performing an incremental build you've to cd packimages && build && deliver to get images packed correctly.

    Loading an image is as simple as BitmapEx aBitmap( SW_RES( MY_ID ) ); (the prefix before _RES varies between modules).